Publications

(2024). MaterialPicker: Multi-Modal Material Generation with Diffusion Transformers.

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(2024). Turbo3D: Ultra-fast Text-to-3D Generation.

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(2024). RelitLRM: Generative Relightable Radiance for Large Reconstruction Models.

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(2024). Buffer Anytime: Zero-Shot Video Depth and Normal from Image Priors.

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(2024). Procedural Material Generation with Reinforcement Learning. ACM Transactions on Graphics (SIGGRAPH ASIA 2024).

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(2024). TexSliders: Diffusion-Based Texture Editing in CLIP Space. SIGGRAPH 2024.

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(2024). RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models. SIGGRAPH 2024.

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(2023). Generating Procedural Materials from Text or Image Prompts. SIGGRAPH 2023.

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(2022). Multirate Shading with Piecewise Interpolatory Approximation. Computer Graphics Forum, Proc. of Pacific Graphics (PG 2022).

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(2022). Node Graph Optimization Using Differentiable Proxies. SIGGRAPH 2022.

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(2022). Controlling Material Appearance by Examples. Computer Graphics Forum, Proc. of Eurographics Symposium on Rendering (EGSR 2022).

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(2022). An Inverse Procedural Modeling Pipeline for SVBRDF Maps. ACM Transactions on Graphics (Presented at SIGGRAPH 2022).

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(2019). A Novel Framework for Inverse Procedural Texture Modeling. ACM Transactions on Graphics (SIGGRAPH ASIA 2019).

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(2019). Novel Radiomic Features Based on Graph Theory for PET Image Analysis. IEEE 16th International Symposium on Biomedical Imaging (ISBI 2019).

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